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Year 6 Class News

Studying the Novel Skellig

Year 6 have enjoyed the challenge of studying Skellig, a mysterious, intriguing novel by David Almond, this term. The main character, Michael, learns about nature, poetry and friendship in a story which has a strong theme of nurture.  To start with, the children wrote a story continuing from the beginning of the book, when Michael found the man/creature in the derelict garage. We then used the book's references to the poems of William Blake, to analyse The Schoolboy and The Tygre. Using Tygre as a model, the children wrote and illustrated their own poems about an animal of their choice.  One question which runs through the book (and is deliberately never answered by the author) is what is Skellig? A man, an angel, an owl, an evolutionary creature, something else or a combination? With great maturity, the children discussed this question, analysed text extracts and produced their own texts to explain their ideas.   Our last piece of Skellig-based writing was for the children to create their own benevolent, believable, hybrid character of their own and to write a story highlighting its qualities. To conclude, the children enjoyed watching the film of Skellig, using their knowledge of the book to compare the slightly different versions. 

Prime factorization

In their maths lessons, the children used factor trees to find the prime factors of a number. "Prime Factorization" is finding which prime numbers multiply together to make the original number. 

Example: 48

factor tree 48 = 2 x 2 x 2 x 2 x 3

48 = 8 × 6, so we write down "8" and "6" below 48

Now we continue and factor 8 into 4 × 2

Then 4 into 2 × 2

And lastly 6 into 3 × 2

We can't factor any more, so we have found the prime factors.

Which reveals that 48 = 2 × 2 × 2 × 2 × 3

Once we had found the prime factors of 2 numbers, we were then able to calculate the LCM (lowest common multiple) and HCF (highest common factor) of these two numbers.  Challenging work, but the children worked with confidence and enthusiasm.

Problem solving in maths

The year 6 children were set the task of planning a trip from Liverpool to 3 different cities before flying back to Liverpool. The only catch was that they could only use 10,000 miles to complete their journey. The team that got closest to 10,000 miles (without going over was the winner). The task was very challenging and really encouraged the children to use strategies such as estimation, reasoning and rounding alongside calculation. There was a great deal of trial and improvement and eventually, the winning team created a journey of 9952 miles which won the competition. 

Using Lightbot to code

As part of our computing curriculum, we used "Lightbot" to apply the principles of coding but on an accessible level. Lightbot is an educational game for children that introduces several principles of programming. Children practised concepts like sequence, conditions, and loops without typing or using lines of code. The problem solving skills required were huge and it really tested the children's ability to use trial and improvement to achieve tasks. 

Aboriginal Creation Story

In RE, the children are looking at both ancient, and current belief systems. They are learning about different religions creation stories starting with the Aboriginal creation story. Some of the Art work created has been stunning.

 

Mastering Drumming in Music

The Year 6 children have settled back into school well and continue to experience and enjoy a wide range of topics and activities. Music lessons continue to be a favourite for many, especially those who enjoy making  loud musical compositions. Having mastered the basics of drumming, the children enjoyed composing a drumming piece with a partner. They are ready for the challenge of learning drumming notation.